STEAMinions: Inclusive STEAM education and digital transformation in ECEC
This concept focuses on “STEAMinions: Inclusive STEAM education and digital transformation in ECEC” and proposes a learning design for students and teachers that can be piloted in partner countries. Participants break an everyday or professional digital task into accessible steps, trial different tools and address usability barriers together. STEM and Inquiry is addressed through complementary tasks. Partners compare local pilots and turn useful practices into a resource that can be adapted to different settings.
Illustrative Project Concept
An editorial proposal inspired by titles in project selection lists. It is not the source project’s actual application or implementation description. Participant numbers, duration and budget must be set separately after a needs analysis.
Objectives
• Identify initial needs and develop learning competences related to “STEAMinions: Inclusive STEAM education and digital transformation in ECEC”. • Produce and test a step-by-step digital task guide and accessible sample materials; also inquiry tasks, data sheets and a model portfolio with participants. • Monitor progress through independent task completion, usability and reduced access barriers and integrate effective practices into regular institutional learning.
Work Packages
WP1 — Management and quality Agree partner responsibilities, a timeline, participation arrangements and evidence collection. WP2 — Needs analysis and co-design Compare local needs related to “STEAMinions: Inclusive STEAM education and digital transformation in ECEC” and draft a step-by-step digital task guide and accessible sample materials. WP3 — Development and piloting Participants break an everyday or professional digital task into accessible steps, trial different tools and address usability barriers together. Test the materials in different partner settings. WP4 — Evaluation and refinement Compare initial and final tasks using independent task completion, usability and reduced access barriers; refine resources through feedback. WP5 — Dissemination and continuity Share tested resources in accessible formats and agree ownership and a post-project implementation plan.
Dissemination
Results are introduced to schools and teacher networks through a practical sharing session. Partners publish a step-by-step digital task guide and accessible sample materials; also inquiry tasks, data sheets and a model portfolio with accessible Turkish and English explanations and plan adaptations into other partner languages. Uptake is tracked through feedback from organisations that try the materials, alongside downloads. Shared examples respect personal data and content permissions.
Budget Logic
Resources are planned for use of existing devices, trainer support and accessible content adaptations. Each activity is justified by its output and required staff effort or materials. Existing tools and remote collaboration are considered; face-to-face meetings are designed around their learning contribution. Participant numbers, duration and grant amount are set after needs analysis; the source project grant is not treated as this concept’s budget.
Inspired by
STEAMinions: Inclusive STEAM education and digital transformation in ECEC
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